![]() Set Device to RGB - Set a device to a single RGB color. Use this to define functions that can be called with Lua Load String. Lua Load File - Load a Lua file and execute the script. ![]() This makes it possible to invoke Lua functions. Register ChromaSDK with Lua - Expose the ChromaSDK methods to Lua script. Always check the condition Is Extension Initialized before calling other methods. Initialize Extension - Initialize the ChromaSDK if available.This includes ChromaLink, Headset, Keyboard, Keypad, Mouse, and Mousepad device animations. The Pla圜omposite action will play all the animations for the device set.Use the ChromaSDK condition Is Extension Initialized before invoking the Chroma SDK actions. The Lua Load File action will load and execute Lua script from a file. The Register ChromaSDK with Lua action makes the ChromaAnimationAPI available for Lua scripting. This action should be invoked before any other ChromaSDK actions are used. Use the Frame Start or Run Once condition to invoke the Initialize Extension action.Import the ChromaSDK object to global events to make the functions available.Create New Object should show the ChromaSDK as an available object type.If you don't have Chroma hardware, you can see Chroma effects with the Chroma EmulatorĬopy ChromaSDK.mfx to C:\Program Files (x86)\Clickteam Fusion 2.5\Extensions\UnicodeĮxtension manager should show the ChromaSDK Make sure the Chroma Connect module is installed. The button text is set dynamically with the object name. The first button is cloned to a 10x5 grid which also clones the behaviors.The sample has visual scripted sample effects and numerous buttons with behaviors that play effects defined by the Lua a.īuttons pass their object name to lua via the Lua Load String action. The HelloFusion project is a ClickTeam Fusion 2.5 Standard sample app that shows the animations from the Chroma Animation Guide. The extension also makes the API available to Lua scripting. ![]() The Chroma SDK Extension provides a ChromaSDK object with actions, conditions, and expressions available for visual scripting. CChromaEditor - C++ native MFC library for playing and editing Chroma animations.Chroma Animation Guide - Visual examples of the Chroma Animation API methods.Building the Chroma SDK Extension from Source.Note: The Chroma SDK Extension requires Fusion 2.5 Standard Edition and is built for the Windows platform only!.Note: Visit the Chroma Animation Guide to find the latest supported plugin for Chroma RGB.Click random range and set the min and max, now that is done test in game every timer the timer clicks you have a new object at a random x or y cordinate or both if you wish. ![]() Now you have your new object created this can be off screen if you wish right click on the object and set position either x or y depending on what you need a new menu appears. Now scroll over to create new objects right click and select create new object, you can position the object where you feel like or set its location in relation to another object. This can be good for platform and side scrolling games as well as infinate runners and enemy generation but you may well mean random levels in which case its a bit trickier to explain.įor example in your event editor click new condition click the timer or clock feature and set to every, this will give you timing options, set to whatever you feel best. Depends how and what random you mean you can set new objects to appear at random x and y cordinates.
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